I'm Jordan Durci: a Construction Loan Coordinator for First National Bank in Pittsburgh, Pennsylvania. In my position, I prepare new builders' and contractors' profiles for review using Built, Experian's BusinessIQ, and Dun & Bradstreet's D&B Finance Analytics. I also work in Mortgage Builder's Architect program to draft draw schedules for construction loans. Overall, this means keeping up consistent communication with builders via email and phone, as well as working in Built's Contractor Management system, a feature that I've worked on closely with the development team, from their beta test to their full launch and beyond, to aid in bug reporting and feature enhancements. Additionally, I maintain our various draw schedule templates and handle much of our reporting-centric tasks. I've also worked directly with our Mortgage Department's data analysis team to create automated reporting tools for my team. I pride myself on diligent work, clear and detailed written communication, and dedication to the completion of tasks.
I'm a graduate of Allegheny College who majored in computer science. I also double-minored in psychology and philosophy in my time there. In my computer science studies, I have worked in Java, Python, NetLogo, C#, HTML, CSS, C, C++, and much more. I'm most proficient in Java, HTML, CSS, and C#. Outside of that, I've built up quite a lot of skill in argumentation and quite a lot of understanding as to how we as humans function, thanks primarily to the philosophy and psychology courses I've taken, respectively.
While at Allegheny, I acted as the treasurer and later vice president of the Legion of Allegheny Gamers, our video game club, as well as the vice president, and eventual president, of Comics Club. I also played a role in the formation of the Allegheny College eSports, and the Overwatch team, at that time known as the Bucktails, where I played as a support for my final full year on campus. While in club leadership positions, I was known to fervently fight for increases in the safety, inclusivity, quality, and quantity of events.
Throughout my schooling, I worked on multiple programs built in Unity, including one called the Watchers, which was a final project for a class on AI. It's incomplete as a game, but displys some of my own coding (primarily for character functions like moving), and my proficiency in spritework as of fall 2018. I also worked on my senior comprehensive project, which also utilized Unity to create a four-player, top-down game called Emotion Commotion. The game shows how far along my game development, character design, and spriting skills have developed over time. At this time, Emotion Commotion is on hiatus, but I would like to revive the project again in the future.
As of April of 2020 I've been doing freelance pixel art at what I consider to be a rather reasonable price for commissioned artwork, though it could probably be argued that I'm undercharging. That said, examples of my recent spritework can be seen both on my DeviantArt, linked on my Creative page, as well as on my LinkedIn (linked below), under my Freelance Pixel Artist occupation listing. If you'd like a more detailed breakdown of some of my work, you can refer to my Spritework Portfolio below, which also lists the price of the sprites shown, had they been commissions.
For more résumé- or CV-style information, please refer to my LinkedIn as I make an effort to keep it as up-to-date as possible. If you're looking for a true résumé, I apologize, but I don't keep a generic one here as I prefer to tailor them to specific fields as necessary. That said, I'm more than willing to send one your way if you would like one, though I will note that I'm not actively seeking new employment at this time. My LinkedIn is generally my main focus as general professional information goes, so I only write and update my résumés as needed.