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Jordan Durci's Spritework Portfolio

Spritework is one of my greatest artistic passions. I've spent years honing my skills, having started my pixel art journey in the Spring of 2017. In that time, I've worked to gain an understanding of what makes sprites tick, though there is always more to learn.

If you're considering a commission, I have on-hover titles for each image indicating how much I would have charged for them, were they a paid sprite. Do note that some values may be approximate, so keep an eye out for "~" signs. This is because sprites that go beyond typical conventions can have minor price changes.

Standard 32x32px

32x32px isn't my typical go-to sprite size, but it is one that I've heavily utilized in Animal Crossing: New Horizons, as well as in my senior comprehensive project. The following sprites are standard 32x32 square images.

A sprite of some scattered rocks designed for use as a tile in a grid-based game.

March 2020

An Animal Crossing poster with the Allegheny College Bucktails logo, and the years 2019 and 2020.

April 2020

This sprite was made to practice working in 32x32px environments before Animal Crossing: New Horizons launched, and was made as a general tileset rock sprite that could be inserted into a grid-based, top-down game of some sort. This sprite was made for the members of Allegheny College's Overwatch team, the Bucktails. I was on the team in the 2019-2020 academic year, and, when Animal Crossing: New Horizons came out, I wanted to give my teammates a poster to hang in their houses somewhere.

32x32px Spritesheets

These sheets, while made up of 32x32px sprites, are full character spritesheets from my senior comprehensive project, Emotion Commotion. They feature all of the sprites that comprise every animation for all 8 of the characters. As all of the sprites were made over a large period of time, I won't individually list the dates of each sheet. Just know that they were all made in 2019.

A spritesheet containing every sprite made for the character Risio from Emotion Commotion.

The spritesheet for the character Risio from Emotion Commotion. These are all of his sprites. As the Aspect of Happiness, he is yellow in color, and his ears are relaxed, but up. His mechanic is an overall runspeed increase (albeit a slight one).

A spritesheet containing every sprite made for the character Furia from Emotion Commotion.

The spritesheet for the character Furia from Emotion Commotion. These are all of her sprites. As the Aspect of Rage, she is red in color, and her ears are raised and stiff like horns or mandibles. Her mechanic is increased projectile speed (and thus attack range).

A spritesheet containing every sprite made for the character Tristitia from Emotion Commotion.

The spritesheet for the character Tristitia from Emotion Commotion. These are all of her sprites. As the Aspect of Sadness, she is blue in color, and her ears are drooped and floppy. As her mechanic is a sliding dash utilizing her tears, she fills the sheet in nicely.

A spritesheet containing every sprite made for the character Dormio from Emotion Commotion.

The spritesheet for the character Dormio from Emotion Commotion. These are all of his sprites. As the Aspect of Exhaustion, he is purple in color, and his ears are relaxed and droopy. His mechanic is a reduction in the impacts of being hit.

A spritesheet containing every sprite made for the character Dilectio from Emotion Commotion.

The spritesheet for the character Dilectio from Emotion Commotion. These are all of his sprites. As the Aspect of Love, he is pink in color, and his ears are firmly raised in the shape of a heart. His mechanic, were he to have been able to be added to the game, would have been to gain a slow trickle of points whenever he would have been near other players, though he'd have lost them at the same rate while alone.

A spritesheet containing every sprite made for the character Verecundia from Emotion Commotion.

The spritesheet for the character Verecundia from Emotion Commotion. These are all of her sprites. As the Aspect of Anxiety, she is teal in color, and her ears are tightly rolled to cover her eyes. Her mechanic, were she to have been able to be added to the game, would have been to gain a slow trickle of points whenever she would have been alone, though she'd have lost them at the same rate while near other players.

A spritesheet containing every sprite made for the character Invidia from Emotion Commotion.

The spritesheet for the character Invidia from Emotion Commotion. These are all of her sprites. As the Aspect of Jealousy, she is green in color, and her ears are tightly raised and rolled to show her control and seriousness. Her mechanic, were she to have been able to be added to the game, would have been to make other players drop more points were she to have hit them than if they were to have been hit by other characters or NPC's.

A spritesheet containing every sprite made for the character Mercuria from Emotion Commotion.

The spritesheet for the character Mercuria from Emotion Commotion. These are all of her sprites. As the Aspect of Luck, she is a clovery yellow-green in color, and her ears are rather like Risio's, though there are four of them instead of two. Her mechanic, were she to have been able to be added to the game, would have been to occasionally dodge the attacks of other characters and NPC's.

1-Bit 64x64px

These sprites are all from during Allegheny College Comics Club's Art-tober 2020 event. This also means that they're all from October 2020. I limited myself to far below my usual color limits, sitting at a rather tight 2 colors: true black and true white.

A 1-bit sprite of an impostor kill screen from the game Among Us.
A 1-bit sprite of an Deku from the anime My Hero Academia's Shie Hassaikai Arc climax.
A 1-bit sprite of my own eye.
This sprite was made while Among Us was still pretty huge back in the late summer and early fall of 2020. I wanted to make something iconic from the game, so I opted for one of the impostor kill screens that would still be easily read at both 64x64px and 1-bit color. This sprite was inspired by one of my favorite scenes in all of the My Hero Academia anime thus far. I wanted to push myself to the limits Deku pushed himself during the scene. Well, maybe not that far, I didn't have access to a child who could rewind the consequences. That aside, I wanted to do something very dynamic with this one, which can be tricky with such a limited resolution and color palette. This sprite was another test of my own abilities. I wanted to see if I could effectively replicate the realism of a photo of my own eye. This one was especially tricky, as eyelashes and irises are both very detailed. In the end, I think I did a pretty effective job, earning this sprite a place in this portfolio.

Standard 64x64px

This is my comfort zone. As I started making sprites based on the ones in the Generation 3 Pokémon titles, this is also the size that I'm most used to. The following sprites are standard 64x64 square images, at least for the most part.

A sprite of Revigator, a metal plated crocodile-beast.

May 2019

A sprite of Tetrark, an omnipotent observer of the universe.  This sprite uses subpixels to break its cohesive style.

July 2019

This sprite was made as a part of a game project inspired by the Allegheny College campus. This is Revigator, inspired by the college's Gator Statue in the Gator Quad outside of the Henderson Campus Center. This sprite was also made as a part of the same project that Revigator is from. Tetrark is meant to be an omnipotent being that observes the universe with countless invisible eyes. It uses subpixeling to add to its mystique, so it's technically 128x128px.
A sprite of Duck, a strange floating being with a bowtie.

December 2019

A sprite of 'Foolish' Typhlosion, a fan-conceived Ice-type version of the Pokémon Typhlosion.

December 2020

This sprite was made for fun based on a doodle I drew of a weird being that was basically just a floating head with a bowtie and weird teeth. Now Duck is one of my favorite original designs. This sprite was inspired by a fanmade Ice-type redesign of Typhlosion that was nicknamed "Foolish" Typhlosion for the name of the re-typing project it came from. This sprite is based on some artwork a friend of mine drew of this design, which I took the liberty of spriting based on the Generation 3 style of Pokémon sprites.

Standard 80x80px

While 80x80px isn't my usual sprite size, I love the Generation 4 Pokémon artstyle, making this style of sprite something near and dear to my heart. The following sprites are standard 80x80 square images.

A sprite of Treant Whirlistigg, a massive version of a stick insect that serves as a protector of the forests.

July 2018

An enhanced version of the sprite of Carnivine from the leaked Pokémon Diamond and Pearl beta builds.

July 2020

This sprite is also from the project that Revigator and Tetrark originate from. This one also breaks the game's conventions, however it does so by being larger than the other sprites in the game, or more specifically, taller. Whirlistigg takes on this appearance when fueled by the forests' fury, growing from a toddler-sized stick instect into a tree-sized guardian. This sprite was made after a leak of the Pokémon Diamond and Pearl in-development builds. I've always loved Carnivine's design, so I really latched onto this design, too. As a result, I couldn't help but take the crusty unfinished sprite from the game and make something solid out of it.

Wide 128x64px

These banners are definitely not my usual style! They're for a specific stream series I've been doing on my channel where I'm fused with a Weedle, and Blue, the Pokémon rival, is fused with a Caterpie.

November 2020

December 2020

This sprite is from a charity stream I did back in November that featured me playing through the fangame Pokémon Infinite Fusion where I have been fused with a Weedle. As such, Weedle has taken on some of my features, including my glasses and my beard. Sadly, it lost my hair. This sprite was made after the charity stream that I mentioned before. Everyone was asking why I hadn't fused Blue and Caterpie, so I decided to do it before I continued streaming the game.

Standard 128x128px

This is a very rare size of sprite from me. I almost always stay at 80x80px or below, but that doesn't mean I can't push those boundaries. This sprite was meant as both a challenge and an exploration of larger pixelart pieces.

A large sprite of a the four Links from the Legend of Zelda:  Four Swords as they scramble for a blue rupee.

February 2019

I made this sprite for fun, but also as a part of my Junior Seminar as I came to understand what my senior comprehensive project would be. As Emotion Commotion was heavily inspired by the Legend of Zelda: Four Swords, I thought it would be cool to take some key art from the game and make it into pixel art. This is also one of my few sprites to go beyond a 4-bit palette, as it uses a 5-bit palette.